http://bugs.winehq.org/show_bug.cgi?id=8051
Florian Friedrich friedrich@hooster.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |friedrich@hooster.de
--- Comment #88 from Florian Friedrich friedrich@hooster.de 2009-01-22 17:17:07 --- I don't know, if this works, but I got a quick idea. Isn't it possible to implement just the constants replacement in software and do the rest in hardware? So, if a constant gets defined, we store it in normal ram, instead of the graphics card-ram. And if then the shader program comes in, we replace the constants in the program with the stored values and give the resulting program to the gpu. So we don't have to write a complete software shader implementation, but get around the gpu-constants-limit.