http://bugs.winehq.org/show_bug.cgi?id=36452
--- Comment #12 from Anastasius Focht focht@gmx.net --- Hello Pierre,
you log shows you are using a shared Steam prefix with multiple games and native components installed.
Native 'windowscodecs' - not really the issue here but why not builtin?
--- snip --- 000d:trace:loaddll:load_native_dll Loaded L"C:\windows\system32\windowscodecs.dll" at 0x53000000: native ... 000d:err:menubuilder:convert_to_native_icon error 0x88982F81 initializing encoder 000d:err:menubuilder:convert_to_native_icon error 0x88982F81 initializing encoder --- snip ---
'SafeDisc' kernel driver - probably used by some other game(s)?
--- snip --- 0025:trace:loaddll:load_native_dll Loaded L"C:\windows\system32\drivers\SECDRV.SYS" at 0x540000: native --- snip ---
'StarForce' (helper) kernel drivers - probably installed by some other game(s)?
--- snip --- 0033:trace:loaddll:load_native_dll Loaded L"C:\windows\System32\drivers\sfhlp02.sys" at 0x540000: native ... 0039:trace:loaddll:load_native_dll Loaded L"C:\windows\System32\drivers\sfsync02.sys" at 0x540000: native --- snip ---
'Windows User Mode Driver Framework service' as autostart service (probably because you installed 'Windows Media Player 10' at one time).
--- snip --- 003b:trace:process:__wine_kernel_init starting process name=L"C:\windows\system32\wdfmgr.exe" argv[0]=L"C:\windows\system32\wdfmgr.exe" 003b:trace:loaddll:load_native_dll Loaded L"C:\windows\system32\wdfmgr.exe" at 0x1000000: native --- snip ---
Diagnosis with such blown-up prefixes is not impossible but it adds lots of unnecessary noise.
Unfortunately a full trace log is now needed:
--- snip --- $ WINEDEBUG=+tid,+seh,+loaddll,+process,+msgbox,+debugstr,+relay wine ./steam.exe -applaunch 266840 -nobreakpad -windowed -no-dwrite >>log.txt 2>&1 --- snip ---
It might be large -> compress and upload it somewhere (outside of Bugzilla). You can send me the download link to my email. Discretion assured.
Regards