https://bugs.winehq.org/show_bug.cgi?id=39180
--- Comment #10 from Kimmo Myllyvirta kimmo.myllyvirta@gmail.com --- (In reply to Jonathan Strander from comment #8)
Created attachment 55372 [details] Wine 1.9.16 Crash Log
Since the game never actually starts (just crashes) you don't get anything new from adding +d3d11
Could you try the hack from bug #39885 ?
There's no patch, but just open dlls/ntdll/virtual.c, and change this; #define VIRTUAL_HEAP_SIZE (sizeof(void*)*1024*1024) to eg. this; #define VIRTUAL_HEAP_SIZE (sizeof(void*)*1024*1024*2) compile, and try to run the game again.