https://bugs.winehq.org/show_bug.cgi?id=40613
gsd gsd.zak@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gsd.zak@gmail.com
--- Comment #46 from gsd gsd.zak@gmail.com --- For anyone with the WeMod problem, it turned out to be a conflict with dxvk. I was able to use both with this trick:
If you have neither installed, install WeMod first, then dxvk. If you already have dxvk, run winecfg, then click Libraries and edit the override entries d3d11 and dxgi to 'Builtin then native' and hit apply (don't close winecfg). Now you can install and run WeMod. Think of this as 'WeMod mode'. Once you have WeMod running, change those library overrides back to 'Native'. Think of this as 'game mode'. WeMod should stay open, but now you can run dxvk games, even launch them from WeMod.
Whenever you quit WeMod, you will have to switch the library overrides to 'WeMod mode', launch WeMod, then switch them to 'game mode' again, but it's not much trouble really, and it's worth it imo.
Sorry if this went too off topic. Thanks again for your help.