http://bugs.winehq.org/show_bug.cgi?id=30891
Bug #: 30891 Summary: page fault in wined3d_surface_blt Product: Wine Version: 1.4 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: chinese_chater@yahoo.de Classification: Unclassified
Created attachment 40479 --> http://bugs.winehq.org/attachment.cgi?id=40479 command line output, including backtrace
After starting the game Typing of the Dead and selecting "Network" in the menu, wine 1.4 crashes:
--- Unhandled exception: page fault on read access to 0x00000072 in 32-bit code (0x7e1cab0e). [...] =>0 0x7e1cab0e wined3d_surface_blt+0xfce() in wined3d (0x0033fc04) 1 0x7e27a443 in ddraw (+0x3a442) (0x0033fcd4) 2 0x00477131 in tod_e (+0x77130) (0x0033fd34) ---
(see attached backtrace.txt for the complete output)
On startup for this trace I've selected "DirectDraw HAL \ Microsoft Direct3D RGB Software Emulation will be used", but it happens with "DirectDraw HAL \ WINE Direct3D7 Hardware acceleration using WineD3D will be used" and "DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lightning acceleration using WineD3D will be used", too.
I'm running wine on a 64bit (both kernel- and userspace) laptop with a GeForce 8600M GT and the open source nouveau graphics driver on a recent Debian sid, with some i386 libraries to run the 32bit wine, obviously.
I'm using the latest, recently uploaded package in Debian sid: wine 1.4-6.
Cheers, Linus