https://bugs.winehq.org/show_bug.cgi?id=52997
Bug ID: 52997 Summary: Integration of D3D12 support with a PE build of vkd3d causes a crash in Steam Overlay. Product: Wine Version: 7.8 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: cmccarthy@codeweavers.com Distribution: ---
Launching a D3D12 game with Steam Overlay enabled results in a null pointer dereference right after a call to D3D11On12CreateDevice(). Changing the returned values alters the crash location.
This is a regression caused by integration of a vkd3d PE build in commit 5d62e5603. The call to D3D11On12CreateDevice() doesn't occur when using an ELF vkd3d build.