http://bugs.winehq.org/show_bug.cgi?id=15399
--- Comment #9 from mr jingle Salz85@gmail.com 2011-04-16 14:43:48 CDT --- I've tried Colin McRae Rally 1.0 under wine 1.3-17, and it finally reaches In-Game Status. Unfrotunately it has been possible by running it in software mode / Windows 95 settings, which limits the game to a resolution of 320x240.
It keeps showing some glitches on 2d elements, while printing on screen the following message:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B5G5R5X1_UNORM to WINED3DFMT_P8_UINT.
If I try to run the game trough "Direct3D / Generic Video Card" it shows a black screen with correctly painted 2d UI and the following message looping on debug:
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:IWineD3DSurfaceImpl_Unmap Depth Stencil buffer locking is not implemented
By the way, the game interface is still very slow, requiring a 1 second button press for every keyboard input to be accepted, while printing this multiple times:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not supported in software blit.
and shows the content from the latest appended log when exiting the game.