https://bugs.winehq.org/show_bug.cgi?id=49042
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #11 from Béla Gyebrószki gyebro69@gmail.com --- I can reproduce the problem in Wine-Staging 5.6. and 5.7:
0009:err:module:LdrInitializeThunk "DDRAW.dll" failed to initialize, aborting 0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\GOG Games\Gothic 2 Gold\system\Gothic2.exe" failed, status c0000005
It works in current Staging-git though (wine-5.7-170-gd1f858e03da).
The "ddraw.dll" in question is indeed part of a fan-made mod which makes use of D3D11 in this old game: https://forum.worldofplayers.de/forum/threads/1502591-D3D11-Renderer-f%C3%BC... It needs to be set to "native,builtin" otherwise the mod is not enabled and the game starts with the original DX8 renderer.
The problem is (was) also present with wined3d, it's not a DXVK-specific issue.