http://bugs.winehq.org/show_bug.cgi?id=32559
--- Comment #5 from Adam fidor@fidor.org 2012-12-30 07:31:46 CST --- (In reply to comment #3)
(In reply to comment #2)
Created attachment 43014 [details] Full terminal ouput from Steam start to the game crash
I'm also affected by this bug(wine 1.5.19 and 1.5.20). However the demo of this game was working perfectly fine. One more thing: before the game begins (and crash) it always performs DirectX instalation.
The crash shown in your log looks like a different issue and reminds me of bug #32593. The backtrace however lacks debugging symbols, you need to install debug package Wine (or compile Wine from source) to get a proper backtrace.
I've installed wine1.5-dbg from ppa.launchpad.net and rerun the Warlock again. Unfortunately the terminal output did not contain any additional information.
---backtrace--- Backtrace: =>0 0xf6ee12bc in dsound (+0x212bc) (0x043af248) 1 0xf6ed7904 in dsound (+0x17903) (0x043af2d8) 2 0xf6ed8021 in dsound (+0x18020) (0x043af328) 3 0xf6ed6b72 DirectSoundCreate8+0x1a1() in dsound (0x043af398) 4 0x7bc65f1a call_entry_point+0x29() in ntdll (0x043af3c8) 5 0x7bc66b3b SNOOP_Return+0xbf6() in ntdll (0x043af424) 6 0xf6ecd309 in dsound (+0xd308) (0x043af4f0) 7 0x050ab406 in fmodex (+0xb405) (0x043af4f0) 8 0x050abe41 in fmodex (+0xbe40) (0x043af524) 9 0x051259dc in fmodex (+0x859db) (0x043af718) 10 0x050bb4a1 in fmodex (+0x1b4a0) (0x043af72c) 11 0x003bca03 in fmod_event (+0x2ca02) (0x10733010) 12 0x00000002 (0x046b27fc) 13 0x044c2ac0 in gameui (+0x112abf) (0x043c9900) 0xf6ee12bc: movl 0x0(%eax),%edx
[...] ---backtrace---
Running the wine with WINEDEBUG=+relay,+seh,+tid results in 21MB file - compressed (file size before compression was 1.5GB).
I've search though the wine wiki/documentation and I was unable to find any additional switches or procedure how to use debbuging symbols. Should I attach that file or should I use some other options/switches or different command line to get the required information?