http://bugs.winehq.org/show_bug.cgi?id=21726
--- Comment #11 from Michael mikademus@gmail.com 2010-02-16 14:36:24 --- (In reply to comment #10)
(In reply to comment #9)
I know of at least two games: Warhammer: Dark Omen (bug 9190), and Combat Pillows (bug 9008). It is possible that Fate Axis (recently closed bug 8232, game still not running, though) depends on this too.
Why do you think that the problems in that games are caused by this? Are there bug reports for problems in that games?
Yes, both games have bug reports where the dumps indicate they need explicit back and/or front buffers.
I remember coding games myself for DX5 and DX6 many years ago now, and I made heavy use of explicit access to front and back buffers. In fact, for DX games < v7 it was recommended practice for performance to create multiple back buffers and fill them progressively to use CPU cycles efficiently. DX3 games often blitted directly to the front buffer.