http://bugs.winehq.org/show_bug.cgi?id=21708
Rafał Mużyło galtgendo@o2.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |galtgendo@o2.pl
--- Comment #8 from Rafał Mużyło galtgendo@o2.pl 2012-11-17 19:34:02 CST --- (In reply to comment #7)
I don't know of anything that would have fixed this bug, but I'd prefer to hear from someone who is still using an r200 GPU.
I'm not sure about this bug in itself, but I've got an r200 and in some of the cases I can see significant difference between fbo (with black texture covering the window) and backbuffer (looking mostly OK).
The errors are about fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_D16_UNORM. This seems to relate somewhat to ARB_DEPTH_TEXTURE (according to dlls/wined3d/utils.c), so if there are some simple tests I could run, I'd try to give some useful feedback.