http://bugs.winehq.org/show_bug.cgi?id=29185
Bug #: 29185 Summary: Final Fantasy 7 exits at startup Product: Wine Version: 1.3.11 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: ns03ja@brocku.ca Classification: Unclassified
Final Fantasy 7 worked perfectly provided you use Aali's OpenGL patch (see the AppDB entry for details, FF7 is problematic even on newer versions of Windows). However it recently started to fail at startup time. A bisect reveals the following:
e786998daff4ad49521a4c9c39c172ddcdcad82a is the first bad commit commit e786998daff4ad49521a4c9c39c172ddcdcad82a Author: Andrew Eikum aeikum@codeweavers.com Date: Tue Sep 27 08:51:07 2011 -0500
dsound: Reimplement rendering devices on mmdevapi.
:040000 040000 53407fdfd9131c99d768c90eeda5dadc66a63abb af37caec04c5e8abedfd395abcd88a16e71a3b85 M dlls
Unfortunately reverting this commit on today's master produces a lot of conflicts, so I couldn't test that.
It does not appear to crash, it simply exits, so there is no backtrace to provide. The one thing it does output is the following fixme several times:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
I'm not sure if this fixme is relevant, but it is present both on working and non-working runs.