https://bugs.winehq.org/show_bug.cgi?id=39057
--- Comment #20 from swswine@gmail.com --- (In reply to gamiljydcome from comment #19)
(In reply to swswine from comment #16)
Created attachment 52747 [details] Patch to implement indexed vertex blending support (using UBO, wine 1.7.55)
Hi swswine.
I applied this patch for wine 1.7.55. then test the game battleraper2 crash when it start. Could you review the error log? It seem calling shader_glsl_select cause crash.
Did you check that the game starts without the crash if using wine 1.7.55 (released) without this patch built and installed the same way? If yes, could you please run the game crashing with patch with WINEDEBUG=+d3d,+d3d_shader,+winedebug and attach gzipped output (it should produce a lot of output)?