http://bugs.winehq.org/show_bug.cgi?id=17402
--- Comment #3 from Ben Hodgetts (Enverex) ben@atomnet.co.uk 2009-02-15 11:15:13 --- Ok, the slowdown seems to be caused by the vehicles in some way. Facing them and the game runs 0.2fps, face away and it runs fine.
While facing anywhere else the game just prints:
"fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1457"
About 500 times a second but runs ok. But when it slows down the output changes to:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3584 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 384 fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1457 fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1457 fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1457 fixme:d3d_surface:surface_load_ds_location (0x181130) Not supported with fixed up depth stencil fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1457 fixme:d3d_surface:surface_load_ds_location (0x181130) Not supported with fixed up depth stencil
With the "fixme:d3d9:Direct3DShaderValidatorCreate9 stub" message printed about 20 times at the top and this whole sequence is printed out many times each second.