https://bugs.winehq.org/show_bug.cgi?id=46164
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Component|-unknown |directx-d3d Status|UNCONFIRMED |NEW CC| |joseph.kucia@gmail.com
--- Comment #1 from Józef Kucia joseph.kucia@gmail.com --- It happens because we don't unbind textures in wined3d. The attached hack should fix the issue in "DirectX" mode.
I submitted more proper patches a while ago: https://www.winehq.org/pipermail/wine-patches/2017-March/159151.html Unfortunately, in order to get it fixed we have to convert all D3D client libraries to SRVs. It is a bit involved since the proper solution is to move sampler states and texture stateblocks code outside wined3d core.