http://bugs.winehq.org/show_bug.cgi?id=24515
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com 2010-11-11 17:51:28 CST --- I gave a look to this bug. The game is actually drawing with both D3D9 and standard GDI calls to the same window. By disabling the D3D9 output (for example by hacking Present()) you can clearly see the login screen. Conversely, by hacking RedrawWindow to return immediately you can see the output of D3D rendering (that is, the initial white splash screen). As a guess, I suppose the application tries to disable D3D9 rendering once on the login screen, but for some reason this doesn't happen.