http://bugs.winehq.org/show_bug.cgi?id=14003
--- Comment #12 from Henri Verbeet hverbeet@gmail.com 2009-06-01 13:31:30 --- (In reply to comment #11)
(In reply to comment #10)
Created an attachment (id=21448)
--> (http://bugs.winehq.org/attachment.cgi?id=21448) [details] [details]
wined3d: hack to shift indices for flat shading
hack to fix bug
I tested the patch on Gentoo Linux amd64, wine-1.1.22 with Civilization IV Warlords and Civilization IV: Colonization and the bug is fixed in both! I haven't noticed any regressions. Good work!
So what are the changes that this patch will be comitted in the main repository?
Pretty slim, but there exists an extension to select the provoking vertex for flat shading, http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt. Currently waiting for that to show up in the drivers.