https://bugs.winehq.org/show_bug.cgi?id=45053
--- Comment #1 from Linus Unnebäck linus@folkdatorn.se --- Created attachment 61184 --> https://bugs.winehq.org/attachment.cgi?id=61184 d3d and ddraw log (err, warn, fixme)
Attaching log with debug output:
WINEDEBUG=err+d3d,err+ddraw,warn+d3d,warn+ddraw,fixme+d3d,fixme+ddraw
Initially, I was going to log `trace` as well, but the log file quickly grew to 9 GiB even before I'd seen a single texture corrupt.
In this log, I've played the game until I saw at least one corrupted texture.
Some things that looks interesting are:
0031:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from attach texture to fbo @ ../../../dlls/wined3d/context.c / 169.
0031:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from draw @ ../../../dlls/wined3d/context.c / 5066.