http://bugs.winehq.org/show_bug.cgi?id=9550
--- Comment #5 from Vitaliy Margolen vitaliy@kievinfo.com 2007-09-02 23:35:10 --- Ok, seems like the game itself scales the mouse movements. Which is pretty common.
Can you test the game with native dinput.dll? It should report slower mouse movements. However native dinput does not report actual position of the pointer. Wine's does.
So, the only problem I'm seeing here is that Wine does not apply mouse acceleration calculation ... backwards.