http://bugs.winehq.org/show_bug.cgi?id=6081
nospam@thenerdshow.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Minions of Mirth cannot |Wine / subversion errors |connect to update server |(passworded https) |(passworded https) |
------- Additional Comments From nospam@thenerdshow.com 2006-28-08 19:04 -------
From the site admin @ http://www.prairiegames.com/phpBB2/viewtopic.php?t=1242
<blockquote>"4. Subversion (as a cross platform auto-patching solution): We use Subversion for versioning control. The merits of version control on a project are well documented. I am mentioning Subversion in the post mortem for it's use as a backend to our auto-patching system. I wrote some Python scripts that are able to build demo/full version distributions from the game's sources and data files.
The scripts inspect assets like dif/dts to find out what files are needed. They also open up the RPG Database to find out what textures, sounds, models, etc are actually used. The scripts generate jpg files from pngs and do other operations to get the file sizes down. Multiple SHA checksums are then generated for every file and the results are stored in a manifest.zip file. The client keeps a cache of local SHA checksums and connects to the game's Subversion repository which is being served over SSL. It requests the manfest.zip and compares the SHA checksums with the local ones. The client then downloads any missing or changed files, verifies them once downloaded, requests the user to restart the application, and then copies the new files into the install. It's all very anal and has performed beautifully. It was awesome to painlessly patch users during the beta process. I don't remember getting one complaint!"</blockquote>
This is, IMHO, something that should work with wine. It's subversion for chrissakes. Anybody else getting SVN to work with wine, or am I doing something wrong? Yes, I have tried without any firewalls.