https://bugs.winehq.org/show_bug.cgi?id=43625
--- Comment #2 from Johannes jojos_band@gmx.net --- (In reply to Sebastian Lackner from comment #1)
Could you please attach terminal output? My guess would be that you are either
- missing 32-bit graphic drivers or other graphic driver related components.
On most distributions they have to be installed separately because they are not a dependency of Wine.
- or the game runs out of memory before it can display anything. Taking a
look at the memory usage and terminal output could also help here.
I was able to workaround this issue by just looking into the terminal output of both installations - thanks for pointing me to the console output (and shame on me for not looking there first).
Observation: "err:d3dcompiler:compile_shader HLSL shader parsing failed."
Solution: Copy d3dcompiler_{43.46}.dll to windos/system32 in the 32 bit wineprefix, set d3dcompiler_{43,46}.dll to "native", then it works.