http://bugs.winehq.org/show_bug.cgi?id=12560
Ben Klein shacklein@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |shacklein@gmail.com
--- Comment #99 from Ben Klein shacklein@gmail.com 2009-04-05 10:30:08 --- (In reply to comment #83)
About adding option to disable S3TC in registry. It appears that such option is already exist, look here: http://wiki.winehq.org/UsefulRegistryKeys there is:
+-OpenGL | | | +->DisabledExtensions | [Space separated list of OpenGL extensions that are not reported
to applications. | Example: "GL_ARB_vertex_buffer_object GL_ATI_fragment_shader".] |
The only problem is that nor "GL_EXT_texture_compression_s3tc" nor "EXT_texture_compression_s3tc" isn't working. Is there any one who can tell us the correct value or is that option is not for our case?
I'm interested in the answer to this. Is it possible to disable s3tc via the DisabledExtensions blacklist? This is more regarding bug 14939 though; it would be interesting to see if there's a workaround for it :)
(In reply to comment #93)
Well, as I can see this patch is incorporated in current git and it not only
< works very well for PW but not braking anything (yet?) in other games.
I tried The Lord of the Ring Online, Prince of Persia, Left 4 Dead, Half-Life2: Episode Two, Civilization IV, Max Payne, Max Payne 2, Supreme Commander - Forged Alliance, The Witcher, all of them worked flawlessly.
Can you confirm that any of these games use DXTC/S3TC textures?