http://bugs.winehq.org/show_bug.cgi?id=10120
--- Comment #20 from Tobias Jakobi liquid.acid@gmx.net 2008-10-07 18:12:07 --- @Spencer: auto currently maps to backbuffer, so switching from auto to backbuffer should not add anything new
My current list of issues (with wine git master): ORM=backbuffer: lines are there ORM=fbo: not working at all, the water plane is sometimes not rendered at all, if the viewing angle is positioned right then I can manage to get the plane rendered, but with a lot of flickering
However when bringing up the ingame main menu (the one where you can exit the game) the scene is rendered correctly. And this the main menu open I can also see that the waterplane is rendered correctly, without lines and no corruptions.
While in ORM=fbo mode the console outputs a lot of these: fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 1904
So to summarize this: backbuffer: no change at all, it's still broken fbo: became more broken with recent wine versions, however it seems to fix the lines issue for me (although it's still not rendered correctly)
All this was done with GLSL off.