https://bugs.winehq.org/show_bug.cgi?id=42110
--- Comment #6 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Created attachment 56650 --> https://bugs.winehq.org/attachment.cgi?id=56650 not working +loaddll,+xinput output
I restarted from scratch.
Compiled 3 wine: - release 2.0-rc3. - release 2.0-rc3 + bad commit reverted. - current git.
Made 3 new wineprefix, one for each build, with these common settings: - 32-bit; - virtual desktop to my fullscreen resolution; - no window decoration; - no window manager; - capture mouse in fullscreen directx apps; - all five userdirs offset to a subdir of $HOME (i.e. /home/olivier/Wine/[Documents,Pictures,Videos,Music,Desktop]) - user name and company name filled in the last winecfg tab; - winetricks corefonts used;
Then I repeated these steps with each prefix, one at a time, using the proper wine build: - Copied Steam.exe, app_manifest file and game folder from steamapps/common in the 3 prefixes from the same source. - Started Steam.exe with -no-cef-sandbox and let it update, register my account, validate code, quit. - Restarted Steam added -unlimitedsaves to the game startup options, then start the game and let it install dependencies. - Clicked the green button "play with steam only". - This is when the issue occurs. The game does start only when the build with the revert is used.
I restarted Steam and launched the game to make the +loaddll,+xinput logs without the steam update/install stuff.