http://bugs.winehq.org/show_bug.cgi?id=22617
--- Comment #28 from Alan Luth alanluth@gmail.com 2010-11-08 03:58:10 CST --- (In reply to comment #27)
Created an attachment (id=31765)
--> (http://bugs.winehq.org/attachment.cgi?id=31765) [details]
log output from almost working version Here is a log output. wine can't find the DF24, R2VB, or NULL formats, but from reading the PDF it looks like these are ATI-only extensions that shouldn't affect running the game on an nvidia system. The graphics problems are inconsistent. After I changed the graphics quality from low to medium, my gun rendered correctly for a time, though now it is always transparent. But there are other (random) glitches, whereby one or more untextured polygons sometimes get drawn (up to 3/4 of the screen can be filled). I have seen these kinds of glitches before in Call of Duty and it was an nvidia driver problem, but that problem was fixed a long time ago (I'm using the current nvidia 260.19.12 driver).
Looking at the output the problem of the glitches could be because of this: fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting