https://bugs.winehq.org/show_bug.cgi?id=12964
--- Comment #147 from Furyhunter furyhunter600@gmail.com --- (In reply to Furyhunter from comment #146)
With the changes in that patch, the page fault address is in the 0x0000118c range, whether I forcefully restore the lpVtbl or not. It seems to have had an effect, but the game still clobbering the interface struct and its underlying resource somehow.
I'm a little surprised League of Legends, of all games, uses this technique...
Err, I stand corrected... It is working as long as I multiply the resource size by 4 (the number of mip levels the game requests). Textures are definitely not working correctly, but I will research further.