https://bugs.winehq.org/show_bug.cgi?id=23045
Adrien Fernandes adrien_fernandes2@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adrien_fernandes2@hotmail.c | |om
--- Comment #34 from Adrien Fernandes adrien_fernandes2@hotmail.com --- Created attachment 61806 --> https://bugs.winehq.org/attachment.cgi?id=61806 Terminal output on FreeBSD
GTX 765m ===> nvidia-driver-390.48 12G RAM
Wine 3.12 FreeBSD 12.0-CURRENT amd64
This problem appears on a lot of games as soon as they are too graphically heavy. I remember having the game working correctly fine on GNU/Linux but not on FreeBSD. What is that meaning ? :
003f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #207: 003f:fixme:d3d_shader:print_glsl_info_log Vertex info 003f:fixme:d3d_shader:print_glsl_info_log ----------- 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].zw" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
I've seen those messages for million times now over the years. :/