http://bugs.winehq.org/show_bug.cgi?id=11663
r.c.g@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #12582|0 |1 is obsolete| |
--- Comment #12 from r.c.g@gmx.de 2008-05-01 08:42:51 --- Created an attachment (id=12618) --> (http://bugs.winehq.org/attachment.cgi?id=12618) Partially output from wine crashing in game.
After doing quite some testing here are some more results.
Now Guild Wars crashes randomly producing the "x11drv_main.c: X11DRV_CritSection" error.
After testing various combinations of registry keys and operating system settings as suggested here (http://appdb.winehq.org/objectManager.php?sClass=version&iId=9194) i came to a combination which appeared to be "more stable" then others tested:
Operating System: Windows 98
Registry: HKEY_CURRENT_USER + Software + Wine + Direct3D - DirectDrawRenderer opengl - OffscreenRenderingMode pbuffer - RenderTargetLockMode auto (Default "readdraw" performed also pretty well which is default when initially choosing "auto") - UseGLSL enabled (Default since wine 0.9.49) - VideoMemorySize 256
As written above some of these values are already the default ones used by wine but explicitly setting these shouldn't hurt.