http://bugs.winehq.org/show_bug.cgi?id=15925
Norbert Lataille nonal@freesurf.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nonal@freesurf.fr
--- Comment #42 from Norbert Lataille nonal@freesurf.fr 2009-06-02 07:54:45 --- (In reply to comment #41)
Created an attachment (id=20104)
--> (http://bugs.winehq.org/attachment.cgi?id=20104) [details]
ugly wow perfomance hack
This hack prevents my fps drop below 10 in high action, highly populated aeras like 1k, av, sarth25 3D. It speeds up memory allocation and avoids excessive thread bouncing. I'm not sure whats the real cause of the thread scheduling issue, but apparently wow works fine without any scheduling at all.
Markus,
In my oprofile runs on .22 I did not see a lot of time being used in HeapAlloc/HeapFree while in "established state" (1/2 minute after loading game). As I said somewhere else I only see libGL processing.
Do you believe this bug may be have been fixed another way ? Do you still see this behaviour ?
Thanks,