http://bugs.winehq.org/show_bug.cgi?id=17440
chris letsclimbhigher@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |UNCONFIRMED Resolution|FIXED |
--- Comment #5 from chris letsclimbhigher@gmail.com 2010-04-28 05:39:23 --- This bug has not been fixed as of 1.1.43. It was referring to what happens when you move change the rendering view distance set by the slider in game. It _should_ just change the rendering distance of objects seen, but as of 1.1.11 or 1.1.12 it started also doing something else: Outdoors it deepens a blue color that saturates the whole screen the shorter you set the rendering distance. Indoors it looks more like extremely dense smoke that obscures everything except the glow from nano effects (such as those on people).
Here are some screencaps of what I mean. This first one is with 100% view distance. Notice the air is clear. http://img15.imageshack.us/img15/72/hundredpercent.png
This one is at view distance set at forty percent. At around ten percent all you see is blue. http://img718.imageshack.us/img718/2240/fourtypercent.png
And here is an image indoors. It is always like this indoors no matter the setting. Although when you move the slider it goes to a clear image but as soon as the slider stops the smoke is back. http://img18.imageshack.us/img18/5597/indoorsr.png
Let me know if I need to make a new ticket for this to get the issue re-opened.