http://bugs.winehq.org/show_bug.cgi?id=26835
--- Comment #23 from ntan1 arch_slayer@yahoo.com 2011-04-19 11:48:13 CDT --- (In reply to comment #22)
(In reply to comment #21)
(In reply to comment #5)
Past menu, onto game with the following crash:
Runtime error
R6025 -pure virtual function call
Settings:
Windowed Mode Vista
Disable "gameoverlayrenderer.dll" in libraries use -lv as a game launch option in steam Make sure d3dx9, vcrun2005, vcrun2008, vcrun2010 are installed Disable In-game community on Steam
I can't reproduce this. What fixed the "crash right after splashscreen" bug exactly ?
It looks like the above was related to the in-game portal settings.
I'll look at dumps a bit later, but I'm noting that the crashes tend to happen when the memory used reaches a certain number. If you're in the same phase as I am, with seemingly timed crashes, I'd recommend looking carefully at memory constraints.