https://bugs.winehq.org/show_bug.cgi?id=20776
--- Comment #33 from Sergey Isakov isakov-sl@bk.ru --- I am sorry for too many comments, I just found more to say.
Crash at comment 32 caused by wine bug: d3d11/shader.c: static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader,... should contains at least one more line + desc.byte_code = byte_code;
Then I got new result ~~~~ fixme:d3d_shader:shader_select_frontend Unrecognised version token 0x43425844. fixme:d3d_shader:shader_set_function Unable to find frontend for shader. ~~~~ In ASCII it looks like "DXBC" instead of version.
Is it possible to not return WINED3DERR_INVALIDCALL but skip this shader?