https://bugs.winehq.org/show_bug.cgi?id=32323
--- Comment #18 from Nikolay Sivov bunglehead@gmail.com --- By substitution I meant regular gdi32 substitution, not something Silverlight could possibly do. For WPF it won't work, as it doesn't support substitution, same as DirectWrite, but for latter we can at least have some workarounds in out implementation (which of course won't help if application will try to read font data directly). Regarding looking for fonts in windows/fonts, we can probably try to create some links for specific fonts on prefix update, or prefix creation. I don't know what Unity uses for font rendering, could as well not depend on system APIs.