http://bugs.winehq.org/show_bug.cgi?id=20799
--- Comment #56 from Wylda wylda@volny.cz 2010-05-08 02:31:17 ---
Thanks Chris & Raymond! As per Raymond, there isn't much to do for me and only proper way should be, that wine in case of OpenAL where game requests HW acceleration wine replays "sorry, i don't have one, but go with SW...(fallback to SW)"?? Am i correct?
Interesting to me (maybe obvious for you guys), that during the initialization the game goes twice through DirectSoundDevice_Create():
... DirectSoundDevice_Create() ... goes throught DSDB_CreateMMAP() perfectly ... OpenAL Init ... DirectSoundDevice_Create() ... crashes inside DSDB_CreateMMAP() :-( ...
Shouldn't die even in first case, because we don't have proper OpenAL HW acceleration in linux??