https://bugs.winehq.org/show_bug.cgi?id=47129
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp@gmail.com
--- Comment #4 from Paul Gofman gofmanp@gmail.com --- Created attachment 64364 --> https://bugs.winehq.org/attachment.cgi?id=64364 ddraw: Fix vertex count in d3d_device3_DrawIndexedPrimitiveVB()
I've tested the demo and could see the issue. The attached patch is fixing it. The FIXME messages in the output are unrelated and seemingly harmless.
However, I don't have the full game to debug the crash, and it looks unlikely that the same problem can lead to the crash in a full version. Does it crash in mainstream (not Staging) Wine also?
Could you please attach WINEDEBUG=+ddraw,+d3d,+d3d_shader log? Preferably from mainstream Wine if it crashes there also, or from Staging otherwise.