http://bugs.winehq.org/show_bug.cgi?id=10610
--- Comment #10 from Gustaw Smolarczyk wielkiegie@gmail.com 2007-12-03 10:14:31 --- You should comment those line like that:
/*if(myDevice->createParms.BehaviorFlags & WINED3DCREATE_MULTITHREADED)*/ { ActivateContext(myDevice, myDevice->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); }
And after recompiling this dll Gothic (II) should work properly. I don't know that it is correct solution for all games, but I haven't found any problem.