https://bugs.winehq.org/show_bug.cgi?id=36619
Bug ID: 36619 Summary: valgrind shows a few possible leaks in d3d8/tests/device.c Product: Wine Version: 1.3.30 Hardware: x86 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: austinenglish@gmail.com
==4644== 1 bytes in 1 blocks are possibly lost in loss record 6 of 4,513 ==4644== at 0x4007185: malloc (vg_replace_malloc.c:292) ==4644== by 0x635703D: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x649C254: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x64B9986: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x6492D86: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x62F3161: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x60BFA1D: shared_dispatch_stub_639 (in /usr/lib/libglapi.so.0.0.0) ==4644== by 0x4C52B0E: context_create (context.c:1730) ==4644== by 0x4D1054B: swapchain_init (swapchain.c:914) ==4644== by 0x4D10D1A: wined3d_swapchain_create (swapchain.c:1039) ==4644== by 0x4BF667B: swapchain_init (swapchain.c:163) ==4644== by 0x4BF6772: d3d8_swapchain_create (swapchain.c:188) ==4644== by 0x4BF2B73: device_parent_create_swapchain (device.c:3019) ==4644== by 0x4C60804: wined3d_device_init_3d (device.c:896) ==4644== by 0x4BF2F3F: device_init (device.c:3118) ==4644== by 0x4BF460E: d3d8_CreateDevice (directx.c:369) ==4644== by 0x4A5546D: create_device (device.c:90) ==4644== by 0x4A64FEB: test_depth_stencil_size (device.c:2675) ==4644== by 0x4A79032: func_device (device.c:6220) ==4644== by 0x4A9AA2C: run_test (test.h:584) ==4644==
==4644== 20 bytes in 1 blocks are possibly lost in loss record 1,237 of 4,513 ==4644== at 0x4008DDA: calloc (vg_replace_malloc.c:619) ==4644== by 0x64A72A9: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x64A80B0: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x64B9A57: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x6492D86: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x62F3161: ??? (in /usr/lib/dri/i965_dri.so) ==4644== by 0x60BFA1D: shared_dispatch_stub_639 (in /usr/lib/libglapi.so.0.0.0) ==4644== by 0x4C52B0E: context_create (context.c:1730) ==4644== by 0x4D1054B: swapchain_init (swapchain.c:914) ==4644== by 0x4D10D1A: wined3d_swapchain_create (swapchain.c:1039) ==4644== by 0x4BF667B: swapchain_init (swapchain.c:163) ==4644== by 0x4BF6772: d3d8_swapchain_create (swapchain.c:188) ==4644== by 0x4BF2B73: device_parent_create_swapchain (device.c:3019) ==4644== by 0x4C60804: wined3d_device_init_3d (device.c:896) ==4644== by 0x4BF2F3F: device_init (device.c:3118) ==4644== by 0x4BF460E: d3d8_CreateDevice (directx.c:369) ==4644== by 0x4A5546D: create_device (device.c:90) ==4644== by 0x4A64FEB: test_depth_stencil_size (device.c:2675) ==4644== by 0x4A79032: func_device (device.c:6220) ==4644== by 0x4A9AA2C: run_test (test.h:584) ==4644==
See also bug 28800, which is for the test failing under valgrind.