http://bugs.winehq.org/show_bug.cgi?id=14921
Andrew Fenn andrewfenn@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #15497|0 |1 is obsolete| |
--- Comment #8 from Andrew Fenn andrewfenn@gmail.com 2008-08-21 00:35:20 --- Created an attachment (id=15514) --> (http://bugs.winehq.org/attachment.cgi?id=15514) Screenshot of the rendering bug with latest git, no patches applied
I tested the latest git with no patches. The problem of black squares is still there although the error messages are slightly different...
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 411 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 411 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231
Also the patch you submitted kinda worked on the UI bug but I think you should submit it in the other bug report as this bug is to do with the creature rendering rather then the User Interface.