http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #5 from Tobias Jakobi liquid.acid@gmx.net 2008-06-25 15:52:32 --- Created an attachment (id=14361) --> (http://bugs.winehq.org/attachment.cgi?id=14361) Max Payne 2 demo: bullettime (partially working)
this is with OffscreenRenderingMode = "fbo" and "post-processing effects" = "medium"
Notice that the sepia filter works, but is cut off at the right. Also see the screenshot Jan posted, there the cutoff is at the bottom and a "texture clamping thing" is going on.