https://bugs.winehq.org/show_bug.cgi?id=42830
--- Comment #5 from winetest@luukku.com --- err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
Why have you disabled it? This is something that is not recommend at all.
Also you could try with more recent wine-staging with CSMT on and off. The log exposed that you havent installed the dxt library that some games would like to have with wine-staging.