http://bugs.winehq.org/show_bug.cgi?id=16444
--- Comment #11 from Pauli Nieminen paniemin@cc.hut.fi 2008-12-12 08:44:56 --- 3DMark2001SE notes: - DOT3 bumpmaping test doesn't any more crsah randomly (It used to crash quite frequantly if all test were run before it) - Car chase high details is still rending black terrain. This seems like related to bad gl extension handling that calls glEnable/glDisable every frame. First second in test terrain is rendered correctly but then all goes black. Around same time log includes multiple calls to glDisable(GL_VERTEX_PROGRAM_ABR) - Test result: Even with -O0 wine version I get better score than ever. 1500 now and previus record was ~1390. Good work with performance :)
Civ4: - Now startups but renders incorrectly (Terrain is just different color boxes like before with some combination of VS/PS disabled) - But still crashing with my vertex program hack.