http://bugs.winehq.org/show_bug.cgi?id=23976
Summary: The Scourge Project: freezes when changing screen resolution Product: Wine Version: 1.3.0 Platform: x86 URL: http://demos.gamersgate.com/17041 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=30110) --> (http://bugs.winehq.org/attachment.cgi?id=30110) console log
The Scourge Project freezes when I change the screen resolution in the game. The issue happens both in virtual desktop mode and in fullscreen, w/o audio enabled. A similar (if not the same) freezing occurs when you exit the game. The game uses the Unreal Engine v3.0.
How to reproduce the issue in the demo:
1. Install the demo; the following components are required to start the game: vcrun2005, vcrun2008, physx, xact, DX 9/10 libraries. ALSA needs to be set to 'Emulation' to play sounds. 2. Start the demo by ../Binaries/Win32/ScourgeGame.exe. In the main menu click on 'Play offline' > Options > change the resolution to a different one, click on 'Apply' then 'Apply resolution' >> the game will freeze.
The following line in the log seems to be suspicious:
'fixme:d3d:IWineD3DEventQueryImpl_GetData (0x1791e8) Wrong thread, reporting GPU idle.'
It has been reported in bug #19748.
Fedora 13 Wine-1.3.0 Nvidia 7600 GT / driver 195.36.31
Link to the demo added to URL (download size is 1.5 GB)