http://bugs.winehq.org/show_bug.cgi?id=13514
--- Comment #3 from Luke Bratch l_bratch@yahoo.co.uk 2008-05-30 14:01:41 --- Created an attachment (id=13493) --> (http://bugs.winehq.org/attachment.cgi?id=13493) Output with WINEDEBUG=+d3d,-xrender
Here is the output with +d3d, I think the important part is:
trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x9794070) : simulating 320MB, returning 12MB left warn:d3d:IWineD3DDeviceImpl_CreateSurface Out of 'bogus' video memory fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x9795888) call to IWineD3DDevice_CreateSurface failed
It looks like Wine is using all the simulated texture memory which is causing the crash. Putting all the settings down (by editing the config file) does the same thing. Changing the simulated video memory size to other values always causes it to fill up.