http://bugs.winehq.org/show_bug.cgi?id=30659
Bug #: 30659 Summary: GTAVC crashes when car is visible at some angle Product: Wine Version: 1.5.4 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: b7.10110111@gmail.com Classification: Unclassified Regression SHA1: 29893d81621b50e3acca1f2c34767867a9256ecb
Created attachment 40134 --> http://bugs.winehq.org/attachment.cgi?id=40134 Console output after crash
When I look at the car from behind at some angles, press ESC to go to game menu, and then ESC again to resume playing, GTAVC crashes. Here's the screenshot of how this looks: http://simplest-image-hosting.net/png-0-screenshot-05122012-061250-pm . My video card is GeForce GTX 460, driver is binary 302.07.
This is a regression, with this commit as the result (I'm not very sure it's right result, because the crash is not 100% reproducible, though I've done my best to check its validity): 29893d81621b50e3acca1f2c34767867a9256ecb is the first bad commit commit 29893d81621b50e3acca1f2c34767867a9256ecb Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 2 21:47:58 2012 +0200
wined3d: Determine index buffer location based on vertex buffer locations.
:040000 040000 fc5dd836116dec3047a41fe7b28c22d4ef4261c8 72a5445b837c0fa479e611f985543f319d528c0a M dlls
This might be in fact nvidia bug, since the crash appears in libnvidia-glcore.so.302.07, but who knows, maybe it's just invalid data passed to GL.