http://bugs.winehq.org/show_bug.cgi?id=16163
--- Comment #1 from H. Verbeet hverbeet@gmail.com 2008-11-22 17:40:25 --- Note that the height of the depth stencil is less than the height of the render target, this isn't valid on Windows either. The d3d8 documentation suggests we should return D3DERR_INVALIDCALL from IDirect3DDevice8Impl_SetRenderTarget() in this case. This behaviour would be different from d3d9.