http://bugs.winehq.org/show_bug.cgi?id=36376
--- Comment #1 from Stefan Dösinger stefan@codeweavers.com --- This bug is pretty easy to fix. It is enough to add WINED3DFMT_DXT2 to surface_cpu_blt_compressed. This format is just the same as DXT3 as far as this function is concerned. I'll send a patch.
The other problem with this game is that it blits from ARGB to DXT2 and/or 3, depending on the enumerated formats. I guess this is why there's no text anywhere. Fixing this is harder, thanks to the patent on this algorithm.