http://bugs.winehq.org/show_bug.cgi?id=15268
Ismael Barros razielmine@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |razielmine@gmail.com
--- Comment #10 from Ismael Barros razielmine@gmail.com 2009-04-28 05:09:45 --- I can reproduce this bug with GlumBuster (http://www.glumbuster.com/), made with GameMaker 6.1
The game tries to open by default in fullscreen, but it crashes. Setting 1.0000 or -1.0000 instead of 0.0000 in se.tup, the game starts fine in windowed mode, but with a black screen and with the "Unhandled present options" showing up in every frame update [1].
However the game seems to be actually rendered, but off the window. If you maximize the window, you get to see a small portion of the game [2]. Maybe it's due to some error with nVidia dualhead handling, but when I maximize the window in my other, bigger screen, almost the entire game is shown [3], and if I remove the window border (Alt+F3->Avanced->No border), I get to see the full game scene. [4].
Besides these problems, game rendering looks perfectly fine.
[1] http://img257.imageshack.us/img257/4898/glumbuster.png [2] http://img407.imageshack.us/img407/4648/glumbuster1.png [3] http://img223.imageshack.us/img223/5087/glumbuster2.png [4] http://img407.imageshack.us/img407/7196/glumbuster3.png [5] http://img253.imageshack.us/img253/6638/glumbuster4.png