https://bugs.winehq.org/show_bug.cgi?id=42502
--- Comment #3 from Stefan Dösinger stefandoesinger@gmx.at --- That confirms that the bisect result makes sense. What happens if you set the scale to (1 << 23) (which gives 2^24)? That way we can tell if the crash is caused by the testing function or using the polygon offset function when the app renders something.
I guess your GPU is a Geforce FX (sometimes called geforce 5 I believe) card, right? Geforce 4 and earlier would need driver 96.xx, Geforce 6 and 7 up to 304.xx.