https://bugs.winehq.org/show_bug.cgi?id=34551
--- Comment #19 from Paul Gofman gofmanp@gmail.com --- I tested the demo, looks like exact duplicate of #36820.
The crash with memory access at 0x3f800000 was reproducable for me, while fixed by returning vertex & pixel shaders in get_pass_desc, after which game loads and looks playable (didn't test any progress in it though, just cut scenes + the very start which is ok).
I was going to suggest a patch for #36820 soon (after finalizing currently in progress cleanups), which should also fix this one.