http://bugs.winehq.org/show_bug.cgi?id=16567
lue rnddim@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rnddim@gmail.com
--- Comment #10 from lue rnddim@gmail.com --- I can confirm this issue still occurs in Wine 1.6 (64-bit) for the game "Nancy Drew: Curse of Blackmoor Manor". Up & left break, down & right don't.
I should note that I don't always get the FastBltNoTrans() dialog, sometimes it's instead the standard "X has encountered a problem and needs to close" dialog. I *think* the difference is caused by "mouse goes beyond virtual desktop window before being read again" (FastBltNoTrans dialog) vs. "mouse on WM decorations before being read again" (Standard dialog). I don't know if the standard dialog is caused by the same issue as the more specialized one.
The kicker is that the mouse (both the drawn one and thus your actual one) starts off in the top-left corner of the screen on the main menu, so making the smallest of wrong moves will end your game. Having the window in the top-left corner doesn't help much then, considering both this and the window decorations.
I've seen this mouse relocation thing occur on the "new games" screen (where you choose the difficulty) as well. It tends to become an issue when you would normally move your mouse upward or leftward after getting to a screen (notably, after clicking "MENU" in-game to get to the main menu).
Interestingly, this problem only occurs on screens that relocate the mouse. During the actual game, for instance, no error occurs for moving the mouse out-of-bounds in any direction. I hope this last bit helps narrow it down quite a bit.
I was unable to use the game's windowed mode (accessible from Game.ini at least) to test further, but presumably these issues don't happen there.
Let me know if you need to see additional logs from my end.